AI Insights · Timothy · October 2021
Top 5 City Building Games on Android in Oceania Q3 2021
Explore the performance of the top 5 city building games on Android in Oceania during Q3 2021, with insights on downloads, revenue, and active users.
In Q3 2021, the city building game genre saw significant engagement on the Android platform in Oceania. Here’s a look at the top 5 games in this category, based on data from Sensor Tower.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES saw a dramatic rise in weekly downloads, peaking at around 12.8K in the week of September 6th. Revenue started to pick up in mid-August, reaching approximately $146 in the last week of August. Active users also increased significantly, reaching a high of 22.4K in early September before stabilizing around 16.6K by the end of the quarter.
City Takeover by VOODOO experienced a steady decrease in weekly downloads, from 1.9K at the beginning of July to just over 700 by the end of September. Revenue fluctuated slightly, with a peak of $54 in early August. Active users saw a consistent decline, dropping from 5.5K in mid-July to approximately 2.9K by the end of the quarter.
Trading Legend by 37GAMES Interactive Entertainment showed a notable increase in weekly revenue, climbing to $12.8K in late August and maintaining over $11K through September. Downloads were inconsistent, with a peak of 3K in late June but generally lower numbers throughout the quarter. Active users grew steadily, peaking at 4.1K in mid-September before tapering off to 3K by the end of the quarter.
SimCity BuildIt from ELECTRONIC ARTS maintained stable weekly revenue, averaging around $14K to $16K, with minor fluctuations. Weekly downloads hovered around 1.4K for most of the quarter. Active users remained consistent, averaging around 14.7K to 15K throughout Q3.
Merge Mayor - Match Puzzle by StarBerry Games saw a steady revenue increase, peaking at approximately $3K in the last week of September. Downloads were relatively stable, averaging around 900 to 1.1K weekly. Active users remained consistent too, averaging around 4.3K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.